![]() Buy more land to scale out, or escalators to scale up with MULTIPLE FLOORS. You may want to rearrange based on this update. An International Hub or a Regional Masterpiece - it's up to you. On the one hand the 'quick scenario' UI did not fit at all - while not used a lot on the SteamDeck it is very annoying to fail. The major issue was UIs just not fitting on the Screen, specifically two. pax now go GAD -> drop off baggage on scanner -> then walk through metal detector -> then go back and pick up there baggage from the end of the scanner. First of all we took a look at the problems making it hard or impossible to play SimAirport on SteamDeck. Each game or software might support slightly different kinds of content in their Workshop, so it's best to check out the official documentation for more details on what can be created and shared in that area. Also could consolidate your security too. The Steam Workshop makes it easy to discover or share new content for your game or software. ![]() But, if you connected them by stairs/escalators then you could consolidate on services like food etc. I like how you have two terminals, but not by wings, separated by floors! Pretty cool. ![]() On my system with 53k pax, it takes about 25 to 30 seconds for one game hour to pass. Just for speed comparison, you can time how long in real time takes 1 hour game time. The plane pathfinding has had major work done and is working perfectly. Generally, 16 GB should be ok for all but the most massive airports, where you use some mods to increase the pax beyond what the game offers.
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